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CONTACT: developer@asectordarkly.com


Core Design Pillars (#1): Exploration
When I began designing this game two years ago, (or rather finalising the design after years bounding around inside my head), the project would be bound by several core design pillars throughout development. The first: Exploration: The Big One Starflight 2 is where I drew my inspiration for what exploration means to me, and the experience I wish to deliver to players. That feeling of a "small ship VS a big universe". You against the void. There are three layers of space in th
Aaron Rayne
Jun 233 min read
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